PS3 Real-time Ray-tracing
IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-tracing is the rendering technique used by the film industry and is considered to complex for today's game systems. The code was written using IBM Cell SDK 2.0 on Linux. The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates. All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows.
Sorry about the bad camera microphone.
Download raytracer at:
http://www.alphaworks.ibm.com/...
Here's a link to the model we used:
http://www.turbosquid.com/Full...
Channel: Entertainment
Uploaded: November 30, 1999 at 12:00 am
Author: barryminor2
Length: 01:44
Rating: 4.25
Views: 539894
Tags: Cell graphics Linux Playstation3 PS3 Raycasting Raytracing rendering SPE
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